vorneus wrote:Original post is, for the most part, complete and utter nonsense
Slower ships .... better damage projection, more lows for nanos
No room for ewar .... don't use all the MANY mids for tank. Caldari ships have more mids for a reason.
Not enough damage .... more room in lows for damage mods due to shield tanking
Also conveniently forgotten is the fact that Minmatar mostly shield tank, and mostly have less mids than Caldari. Then there's the whole fact that even Gallente ships resort to shield tanks because their combat philosophy of armor tanking while needing to get in extremely close, thus needing speed, but losing it because of armor mods/rigs, don't mesh with one another. (that last point isn't entirely relevant, but highlights how Caldari ships are fundamentally designed better than Gallente ones at present).
The only vaguely valid point is on the Caldari hybrid lineup, which points the finger squarely at hybrids, not Caldari in general. But wait.. they're trying to buff hybrids because they know it's a problem! Think yourself lucky you aren't forced into using hybrids like anyone looking to fly most Gallente ships :)
I could go on (such as selectable damage types, racial resist bonus rather than rep amount, ECM, blah bla), but there's little point as the first reply sets the record straight (+1 to you sir).
-Ed
/ gibberish
I didn't know that all the fancy drones that Gallente are making use of do all the same type of damage.
Have you ever tried to do "attack" someone with torpedos that was NOT a Gurista boat? Since the torpedos were nerfed of thier perfect range they became a pos bashing weapon because of that stupid tracking of all missiles crap that were introduced so many years ago.
Yes there is ONE low slot module that buff the ROF and the total damage of missiles, but no module that tweak explosion radius or explosion velocity.
Then came some rigs for that at the penalty that they increase CPU need for all launchers big time.
Please be my guest and fit a Raven with 6x siege launcher II, a heavy neut, and a large smartbomb and then go ahead and try to fit something that is supposed to be called tank.
And if you did, fit 2 or 3 of these ballistic controls -oh wait you need 250 more cpu to do that.
With that awesome badass torpedo Raven please attack a tempest and win...
Did you ever open the market and just for your information READ the infomation that is printed on a missile warhead which states (in numbers not letter, which confuses the readers somehow) that no missile will hit any target that is faster then its explosion velocity, which is EVERY ship that is not an NPC or Caldari ship.
In any way this is so terrible wrong.
Let's try it with another picture:
Imagine a motorcycle that runs 300km/h is too small and too fast for an incoming cruise missile (Overpowermatar). That maybe true. Anyhow there is no way that tiny brave motorcycle driver will escape the explosion of the warhead no matter how fast he drives.
But that just my opinion about cruise missiles in a need for a serious buff.
After you fail with that Raven fitting, please go buy a Rokh and fit it with blastern and then attack a Machariel (if you can).
It may fool you that you will have no issues fitting the largest gun and shield tank on a Rokh, but I promise you that that Machariel will have you obliterated before you reach your optimal range!
I fly Caldari for 5+ years now and the most named ship is not the only ship that the Caldari have.